The (Un)Necessary Death of CHANGE

If you haven’t heard of CHANGE, I wouldn’t be surprised. You’d quite literally have played for at least a decade to have ever even come close to encountering CHANGE in a consistent manner in terms of set design. CHANGE (チェンジ),…

Banlist Predictions (06/19/2026)

Ah s**t, here we go again – CJ, GTA: San Andreas, 2004 With the updated ban list looming around next week, I’ve decided to compile my thoughts on the current state of balance and talk about my expectations, wants, and…