Category Brainstorm Four

A collection of random thoughts. Personal takes. Opinions on the game, yada yada…

The (Dis)Advantage of Early Plays

In the days of old, having an early play was an inherent luxury. Cards are gated by their level requirements, and Weiss has this system where the closer you are to losing, the more powerful your cards become. Early plays…

Efficiency Changes and More

In this biweekly complaint post of powercreep changes, I’ve decided to talk a bit about the more subtle changes in powercreep that may not be the most obvious or most glaring. When people refer to cards, they often refer to…

The Rise of Anti-Damage

I’ve written about this almost a year ago, but I’m coming across another emerging trend as of recent. Rather than talking about the generalities of defensive design, today’s focus will be on discussing the implementation of new anti-damage cards, cards…