Decompression Finishers and Damage
Initially, I was going to title this post as “Icy Tail is a Poor Design”, but after thinking about it, it sounds more like click-bait and offers nothing to the actual discussion at hand. While it is true, I don’t…
A collection of random thoughts. Personal takes. Opinions on the game, yada yada…
Initially, I was going to title this post as “Icy Tail is a Poor Design”, but after thinking about it, it sounds more like click-bait and offers nothing to the actual discussion at hand. While it is true, I don’t…
So I’ve decided to share my piece here on how I observe balancing. Balancing is a touchy subject and rightfully so. Balancing determines the pacing of the game and is indirectly linked to the “fun” of the game. Too much…
Given the upcoming restriction list update closer to the end of the month, I’ve been thinking about what may be added onto the already cumbersome list. Keep in mind that this list is made in mind based upon the rumours…
Modality is a keyword that is spoken and thrown around everywhere. It’s considered one of the most powerful mechanics any card can have, and yet, at the same time, I constantly feel that it is underappreciated. Modality is like a…
I can remember my younger self contemplating the existence of the so-called red string of fate. The general idea is that there was someone interconnected to you that was decided by birth. Aside from basic survival (hard enough as it…