Ever felt that gambling rush? How about, instead of opening packs, you tear through your opponent’s life force instead? Welcome to the casino where your dreams play out and stay as dreams. After all, the house always wins.



NIK/S117-032SP-SP “フィナーレ”ノワール (center)
NIK/S117-056EX-RRR+ Bunny X 777 (right)
We take a break from our usual idol deck posting this week to feature the classic bunnies instead. No, shut it, Ciki, this isn’t an idol deck posting site. Yes, yes, I know that I’ve been posting almost exclusively idol things for a while now. Yes, I know that CG has over seven deck profiles and more than any other series on this site. Complain one more time and we aren’t getting McDs before locals next week.
The amazing twin bunnies, Blanc and Noir, are here to bless you, their commander, with their untold and inexperienced delights and pleasures. Now whatever happens behind the locked door is up to your imagination and yours alone. Regardless, the bunnies are here to share their explosive high-roll combo.
Noir takes center stage here as she gives any shot trigger an additional damage with the climax in play (this stacks with each Noir on stage). Furthermore, all your characters will also gain the ability to check your top two triggers on attack and either rearrange or discard the cards as necessary. To further facilitate her combo, she also grants one soul to all your characters when she enters the stage.
Blanc, the other requirement for the combo, must be present or else Noir’s combo will not fire. Blanc allows you to draw a card and then also allows you to shuffle three cards back into your opponent’s deck for a cost when she enters the stage.

The genuine key card to this deck is that of 2/1 Noir above. 2/1 Noir gives all climaxes a shot trigger if you have a bar climax in play. This effect does stack per Noir you have on stage.


The icing on top of the cake, in this case, is that Blanc’s 1/0 combo also utilizes the same climax as her finisher with Noir. Blanc performs a Cigarettes effect when you attack with her climax in play. With this in mind, you’ve already got space to fit in an additional combo as either an alternative or another play throughout the game.


NIK/S117-055CR MIRACLE SNOW (right)
To that end, we’ve decided to go with Rupee’s combo above for two reasons. For one, I think Rupee is cute so my opinion surpasses any other opinion that exists. Secondly, Rupee’s bonus is that she doubles as the brainstorm for the deck. Her combo freely generates us stock if we are able to reveal characters from the top of our deck when her climax is played. In addition, she’ll grant additional power to one of our characters for each successful reveal.



NIK/S117-034R エヌ:ミラクルフェアリー (center)
NIK/S117-045S-SR “一攫千金”ヤン (right)
Since we are an eight bar deck, we may as well just run all the bar supports since it will help us throughout our gameplay anyways. The most important of these is Dolla on the left whom gains bar trigger when we have a bar climax in play. She’s a climax discard outlet to let us salvage any character in our waiting room. En, the little fairy in the center, is a drop search profile that goes to memory when she’s reversed that also gives you a free salvage whenever her personal trigger reveals a bar climax (doesn’t work if she triggers Dolla). Yan is a Shima-Kai profile that also grants bar trigger support to all your characters when she attacks (draw and discard a card).


NIK/S117-T06R-RRR コインラッシュの看板娘 ノワール (right)
A cute little synergy, and the only allowable one outside of this green shell, is that of the playful use of the TD bunnies (probably the only impressive thing Ciki has done in all of his life). Blanc can bond to Noir, and then, you may marker a Noir from hand underneath Blanc, and by doing so, you may search your deck for any character and add it to hand.


Other cards that are “fun” inclusions can be especially spiteful. Yuni gains power for each of your opponent’s rested characters, but more importantly, when you play her extra costs, you can give yourself a top check two rearrange/discard and then block your opponent from activating any ACT abilities from cards on your opponent’s stage until end of their next turn (yes, this essentially kills any existing brainstorms on your opponent’s stage). Mihara performs a similarly evil ability when she lets you clock the top card of your stock while resting herself to deal one damage to your opponent and resting one of your opponent’s standing characters at the start of your attack phase (you can activate this ability from your backrow, essentially dealing four instances of damage with your swings included).

In terms of backups, your literal only option is that of Jaguar above. Jaguar is a 2000 powered backup that refunds her own stock costs. Backup use is typically mediocre since your main beaters only really get power during your turn anyways. However, if you do intend to run Mihara, Jaguar can become a 3000 powered backup or provide split power since Mihara does give a light 1000 power boost once per turn when you use an ACT effect (character backups count).
Some extra credits that are lying around that could be used as additional casino chips are shown above. Guillotine is a spawn Riki profile when sent to waiting room and also has a character sinking ability if your opponent only has one costless character in the front row. Exia is a clock Adachi profile that also lets you check the top two cards of your opponent’s deck (they go back in the same order). Frima is a standard climax swapper. Maiden locks an opponent in place on stage cross-turn when she’s played and is also a Helmet profile. Rei is a self bouncer card that mills a character at the start of your opponent’s attack phase and goes home to your hand if you mill a level two or lower character.
Gather your chips and pieces and then run the roulette. Maybe you’ll hit it big with Blanc and Noir, knocking your opponent out of the game with your infinite points of damage and shots. Remember, you either go big or go home.




