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In this post, we will be reaching out to WeissMaster6969 after his tremendous victory at WPP 2026.
Tell us about yourself.
Hi, I’m WeissMaster6969. I’ve been playing the game for almost a decade at this point. I have a part time job at my local grocer. I eat corporate slop once or twice a week like most typical people. Also, on the weekend, I enjoy going to my local card shop to beat adults at children card games for self-validation.
What deck did you bring to WPP?
I literally just went online, went to some deck aggregator site, and looked at the most played tagged under “tournament” results, and picked the one with the most numbers. I don’t frankly know what series this is at all. To be honest, I don’t even know the effects. There were several tech cards that were in here, but I largely ignored them because I didn’t even bother to figure out what they were for. I’m a big fan of the series by the way.
What do you think lead to your victory?
Honestly, there were a bunch of contributing factors mainly lead by my personal skill. In this modern day of card gaming, I just buy the most powerful set and hope that the overpowered or overtuned effects with little to no cost and high efficiency bypass the balance team so I can sneak them onto a world stage and blow up my opponents by overwhelming them with powercreep.
There were some difficult matches, but the best victories I can recall in this best-of-one game is when my opponent opens badly, fails all their checks, and has a bad game overall. It was very easy to win when my opponent had absolutely no responses to any of my plays and I ran over them like roadkill. It also helped that my judge was only here because they had a week off from work and needed some side gig. The guy didn’t even know the game nor the rules as did my opponent. In fact, I don’t think I knew anything at all besides how to turn my cards sideways.
How did you end up in WPP?
Easy. I just went to some unmanned locals in the middle of nowhere, played a bunch of peeps who didn’t know how to play the game with starter decks, won, and then just took off.
What was prizing like at WPP?
It was great. I got some expired food coupon for a nearby fast food restaurant. They also gave me a badge for a dead game of theirs from over half a decade ago.
What encouragements do you have for other folks looking to get into the game competitively?
You gotta grind everyday. If I don’t see you at the card shop after work, you’re not a real player. You better be slamming that cardboard on the table, calling out every effect and interaction, and acting like you’re some weak anime protagonist who’ll take on some otherworldly villain that threatens the world.
It also helps to just steal deck profiles online. You don’t even really have to know or care about the series at all. The creativity in deck building is all about taking someone’s else’s idea, claiming it as your own, changing one or two cards, and calling it innovation. It helps if you’re able to read statistics. I can’t read, so I just take the words of whichever person online with an anime profile says is good and roll with it.
On that note, I do want to teach you guys how to read data. But to be honest, I didn’t pass grade five math. Think about it. If a deck won in two events with two players within them, that’s still a data point. You put it up online, and then everyone will know that that’s a deck with a 100% win rate. Absolute genius. It’s not like anyone actually fact checks anything nowadays. You dump that on some social media site and then, all of the sudden, everyone’s netdecking this.
It’s kind of crazy how statistics work and especially when people don’t bother to sit down and think about the numbers. There’s this kind of odd trend that no one really wants to talk about. For instance, you have a deck that wins a tournament, people find it interesting, then they all start building that deck. Soon, the only deck that you see is exactly that deck for that series. They all enter the same tournaments. They take up most of the entry spots, and if any of them win or get a high placing, they’ll submit that same deck for results. And then this loop will repeat itself. Players online will see this, perpetuate that this deck is good, agree with one another, run the deck over and over until it dominates forcibly due to sheer participant counts. And the cycle repeats. You don’t even have to worry if a better built deck or something different goes online since those numbers are so small that they appear as outliers. Even if that deck wins or gets a high placing, it’ll get drowned out by the sea of existing dominant decks number-wise. And then we get to praise that deck. God I love creativity.
How do you feel about current decks or the meta as a whole?
I think it’s healthy obviously since I won. To be fair, the current meta is pretty stale. I wish they would just make the game more easily accessible for most people. I hate how there’s these symbols on the card that are arranged together to form some legible script. I’m still reading The Cat in the Hat, so this kind of language gives me a lot of difficulty. At this stage in time, I wish cards would just play themselves. This game is so difficult. You don’t understand. I have to read the cards, play them in a specific order, and then do basic game actions. It’s all so tiresome.
I feel like they need to head into a direction where cards require little-to-no player agency. Hear me out. I can envision the perfect meta. Imagine cards where there are no requirements, no costs, make other cards basically free, cheat out cards that shouldn’t be played at a certain level, bypass all game restrictions, have random trigger icons for the sake of it… Screw it, just print a card that says “you win the game.”
What do you think that can be done to improve the game?
Listen folks, I regret to inform you this but you have to feel enormous pity for the million-dollar company. I know some people will think that the company was rather stingy with prizing, giving used napkins as entry-level prizing and then these shoddy coupons and outdated badges for top placements, but you have to remember that this event is free. The company so graciously gave us an event where we are to celebrate their products and improve overall customer morale and loyalty for the game for them which far exceeds the very costs of running these events. And you have to remember that this is a very poor million-dollar company.
It’s not possible that they can give us anything better. They are also limited to running two events a year because it takes a lot of effort and a miniscule chunk of overall profits. Imagine the CEO of the corporation in their suit that costs more than your yearly wage, coming home to their partner, and sobbing because they only made more money than the GDP of a small country that quarter. They’ll be in their partner’s arms crying because they disappointed the shareholders who expected more of a cut and could only afford two luxury yachts this year. Don’t you people feel empathy for them. It costs money and effort to make product good; that money could be better in the pockets of the shareholders. And a lot of people have this weird perceived notion that corporations exist to provide goods and services at an expected quality level. That’s ludicrous. Their objective is clearly to feed the shareholders at bay and provide minimum level supports while hiring consultants from private equity firms that exist to push numbers and encourage players to buy shoddy products at increasingly worse prices while cutting costs in every corner possible. Have people ever read the famous story, A Christmas Carol? Ebeneezer Scrooge is punished and sent ghosts because he failed to double quarterly profits, causing a loss of confidence in the corporation, and losing 0.2% of the stock price.
It’s also really funny when players blame the staff that’s often run by a set of volunteers and a skeleton crew over the corporation that’s giving subsistent wages at best. Stop expecting better. Be happy with what you have. Also give up complaining for better. Who are you to demand better quality and value for your purchases? Do players really think they have the right to complain as the direct consumer of corporate products? Crazy.
How do you feel about recent bans?
I think they’re justified. However, I think bans should be more specific. I know players want more timely bans or revisions over the game, but I think there’s a better way to do it. I think the best thing to do is watch social media and observe tournament results. When a deck gets very popular, you start banning pieces from it, so players will have to purchase new cards. It’s a win-win when you think about it. Players get new cards from opening new product, and the company is happy. Make some online presence with a funny name, make that account the scapegoat, announce some vague reason for bannings, and then within two weeks, players will already have forgotten and moved on.
As for the recent bans, I can understand why some players are mad. I personally love strategies that punish your opponents as a cost. I love cards that make cards in my hand essentially free, giving me an advantage that bypasses the general rules of the game compared to anyone else. Bans should be tailored for me, giving me a significant advantage and worsening it for everyone else. That’s how equality works. God forbid having players play on equal footing. That’s toxic.
People have also mistaken the corporate spelling of the word “integrity” with its actual spelling, “integer”.
What do you think about new products?
I have never been more excited in my life. Hear me out, I bought the exact same deck that I had three months ago but repainted and re-skinned with new anime waifus. And this time around, it’s even more generic. I mean, they just took literal gacha characters assets and slammed them together into a set so everybody gets a card. There’s like little-to-no relation between any of the cards thematically or flavour-wise. Everything is generic and just works together like a gigantic slop soup. I love it. I get so excited when they combine effects on two separate cards together and market it as a completely new card so I can share with all my friends about how innovative and interesting this design path is. There’s also stacking two instances or more of a single effect on a card. You know, every night, I get excited just looking at the card of the day and imagining when two generic effects are just combined together to make an absolute efficient staple that’s likely the highest base rarity. Nothing excites me more than another modular early play with either stock manipulation or forced deck refreshing effect. I just sweat thinking about performing two different generic abilities and sequencing them together with a random low quality game asset pasted on the visual cover. That’s what I want in games. I need this. I want this. I can’t wait for the day this game just becomes generic card effect A is played versus generic card effect A with random anime waifus on them to make it appear different.
With how loose restrictions are and the costs for anything being massively reduced, I just feel like they should just turn the game into 52 pick-up at this point.
Where do you plan to go next?
I want to continue to pledge my loyalty to this game by going over to other games and competing for better prizing that can also simultaneously raise my personal ego to new levels.
Tune in next time as we invite WeissMaster6969 for thoughts on new designs for cards.