The Awkward 1/1 Inclusion
1/1s have always been a little awkward to slot into decks. Primarily, one of the main concerns is the lack of and precious resource known as stock. In the modern metagame, where turns are precious and the amount of soul…
A collection of random thoughts. Personal takes. Opinions on the game, yada yada…
1/1s have always been a little awkward to slot into decks. Primarily, one of the main concerns is the lack of and precious resource known as stock. In the modern metagame, where turns are precious and the amount of soul…
In SpyxFamily, one of the key mechanics for the series involves “CHANGE”. The mechanic of CHANGE involves the Forger family members swapping forms between their civilian and secret identities. This is a very fun idea as characters will swap between…
With the reveal of the new level one Saki combo coming out in the Gakum@s (Gakuen Idolm@ster) series due next month, this made me rethink the changes made in modern advantage combos. Before we dive into the details of modern…
I’ve been feeling rather lukewarm about Bushiroad’s design and balancing team for quite some time now. I don’t think this is too uncommon of a sentiment among players. Game design is difficult, and I can understand the complications with making…
Ever wanted to go through your deck without committing a character to the board? Want to get through your deck during your opponent’s turn? If you want to play a game where part of your gameplay can partially act during…