Bunny Girl – 6月27日 (G/R) [10/31/2022]

Have you ever felt some sense of Déjà vu where some days feel too similar? Does time feel like it’s rewinding constantly and your life remains on repeat with the same course of events happening over and over again?

SBY/W64-047U 繰り返す世界

June 27th. That very same day, your experiences may have been shared with a girl by the name of Tomoe Koga. For her, time was cycling through the same day in an eternal loop with no end. We shall share in her same experience as we delve through this deck.

This event above allows you to loop your turn; although, it comes with a great cost. You may have noticed this event requires a lot of stock to use, but in addition to that, it requires you to ditch a card, have a character named Tomoe (朋絵) on stage, and have both players be level two or lower. Once you have fulfilled its requirements, you shuffle your deck and reveal the top card of your deck. If the revealed card is level one or higher, congratulations, you have won yourself an extra turn.

First, let us tackle the stock issue requirement. Six stock is quite a lot by level 2. We also have to consider additional costs used in the early turns such as those used by brainstorms. Fear not, we do have a solution. Shoko in her wedding dress has a combo that allows you to turbocharge stock. With her climax in play, she grants your other characters on stage the ability to blind stock the top of the deck when they reverse their opponent. Since this ability is stackable, ideally you want to play as many Shoko onto the stage as possible for maximum stock gains. Outside of her combo, she can also pump power on swing to one of your characters which can help secure reversals.

As for our second main requirement of revealing a level 1 card or higher, you may be hinted towards playing a bunch of scrying cards to try and guarantee the event’s condition on play. However, due to the event’s requirement of shuffling the deck, any form of scrying will be rendered useless. Instead, we’ll manipulate the deck’s ratios to increase the odds of the event succeeding.

Tomoe in her devil motif carries innate qualities that make her helpful as she fulfills the event’s name condition of having a Tomoe on field and is a level one. Aside from that, when she attacks, she can shuffle two characters from your waiting room back into the deck.

At first glance, the Mai level 0s above may look strange when discussing about the need for level 1 or higher cards in your deck. However, these Mai(s) can send themselves to memory while also filtering your hand (Mai on the right) or drawing advantage (Mai on the left), ridding themselves permanently from your deck and increasing your odds of hitting level 1 or higher cards in a newly shuffled deck.

Lastly, our question lies with how we make use of our extra turn. Simply swinging three times again feels rather mundane and ineffectual. We must maximize the value we get from extra “time”.

Mai above appears as our answer to this question. When she’s played from memory or hand, she mills two cards and burns your opponent equal to the number of level two or higher cards milled. Furthermore, she can deal an additional burn one through her combo. Combined with her base three soul, she gives you the chance to push for a large amount of damage if you manage to early play her. Lastly, during your opponent’s turn when she’s front attacked, she conveniently bounces herself to memory preventing any reversal effects.

During our early turns, while also gathering stock and trying our best to minimize fail targets for our event, we must also make preparations to spawn out Mai for our extra turn. Mai on the left can send a copy of her finisher in your waiting room to memory when she is sent to waiting room. Additionally, she’s a Rize profile upon being reversed. Sakuta in the middle allows you to spawn Mai’s finisher if you are level two or higher by paying his costs. He also serves as a level assist with additional global power to your finisher Mai during your turn. Lastly, Sakuta’s event on the right allows you to spawn Mai from memory for a reduced cost while giving her additional power for the turn.

Additional ways to preserve hand and field are to play cards that have abilities to bounce back to hand or stick around on field. Nodoka can bounce herself back to your hand during your opponent’s draw phase if the top card of your deck is a level one or higher. Mai can potentially encore herself upon reverse by revealing the top card of your deck and resting herself if the card is level 2 or higher. With the deck’s aim to run a large number of level ones and higher, these effects are very likely to occur.

SBY/W77-084U ドレスの試着 牧之原 翔子

The last card to mention is that of Shoko above. Shoko is a spawn Riki when she’s played from hand to stage. She lets you search for any cost 0 character and spawn them onto the stage, letting you rid your deck of any level 0s (they are all cost 0) and also check the odds for your succession chances on the event.

SBY/W64-059U 希薄な存在 桜島 麻衣

Our sole backup suggestion comes with Mai above. Her primary purpose is to send the Mai level 3 finisher to memory when her backup effect is used.

Some further support for the deck can be found above. Tomoe’s brainstorm can be a consistent means of ensuring you have a Tomoe in play for the event while gaining additional hand. Since she is a clock brainstorm, she can also potentially nab the event from your clock to hand as well. Shoko’s 1/1 can be a sticky threat on stage, holding board against any costless characters. Kaede and Mai both act as means to try and fetch the event from your deck. Kaede’s early play can be used to heal you while also ridding yourself of potential level 0s from the deck. Lastly, Shoko in two outfits can be used to spawn a character out early while also giving you a scry to secure her condition.

Have you ever felt some sense of Déjà vu where some days feel too similar? Does time feel like it’s rewinding constantly and your life remains on repeat with the same course of events happening over and over again?

SBY/W64-047U 繰り返す世界

June 27th. That very same day, your experiences may have been shared with a girl by the name of Tomoe Koga. For her, time was cycling through the same day in an eternal loop with no end. We shall share in her same experience as we delve through this deck.

This event above allows you to loop your turn; although, it comes with a great cost. You may have noticed this event requires a lot of stock to use, but in addition to that, it requires you to ditch a card, have a character named Tomoe (朋絵) on stage, and have both players be level two or lower. Once you have fulfilled its requirements, you shuffle your deck and reveal the top card of your deck. If the revealed card is level one or higher, congratulations, you have won yourself an extra turn.

First, let us tackle the stock issue requirement. Six stock is quite a lot by level 2. We also have to consider additional costs used in the early turns such as those used by brainstorms. Fear not, we do have a solution. Shoko in her wedding dress has a combo that allows you to turbocharge stock. With her climax in play, she grants your other characters on stage the ability to blind stock the top of the deck when they reverse their opponent. Since this ability is stackable, ideally you want to play as many Shoko onto the stage as possible for maximum stock gains. Outside of her combo, she can also pump power on swing to one of your characters which can help secure reversals.

As for our second main requirement of revealing a level 1 card or higher, you may be hinted towards playing a bunch of scrying cards to try and guarantee the event’s condition on play. However, due to the event’s requirement of shuffling the deck, any form of scrying will be rendered useless. Instead, we’ll manipulate the deck’s ratios to increase the odds of the event succeeding.

Tomoe in her devil motif carries innate qualities that make her helpful as she fulfills the event’s name condition of having a Tomoe on field and is a level one. Aside from that, when she attacks, she can shuffle two characters from your waiting room back into the deck.

At first glance, the Mai level 0s above may look strange when discussing about the need for level 1 or higher cards in your deck. However, these Mai(s) can send themselves to memory while also filtering your hand (Mai on the right) or drawing advantage (Mai on the left), ridding themselves permanently from your deck and increasing your odds of hitting level 1 or higher cards in a newly shuffled deck.

Lastly, our question lies with how we make use of our extra turn. Simply swinging three times again feels rather mundane and ineffectual. We must maximize the value we get from extra “time”.

Mai above appears as our answer to this question. When she’s played from memory or hand, she mills two cards and burns your opponent equal to the number of level two or higher cards milled. Furthermore, she can deal an additional burn one through her combo. Combined with her base three soul, she gives you the chance to push for a large amount of damage if you manage to early play her. Lastly, during your opponent’s turn when she’s front attacked, she conveniently bounces herself to memory preventing any reversal effects.

During our early turns, while also gathering stock and trying our best to minimize fail targets for our event, we must also make preparations to spawn out Mai for our extra turn. Mai on the left can send a copy of her finisher in your waiting room to memory when she is sent to waiting room. Additionally, she’s a Rize profile upon being reversed. Sakuta in the middle allows you to spawn Mai’s finisher if you are level two or higher by paying his costs. He also serves as a level assist with additional global power to your finisher Mai during your turn. Lastly, Sakuta’s event on the right allows you to spawn Mai from memory for a reduced cost while giving her additional power for the turn.

Additional ways to preserve hand and field are to play cards that have abilities to bounce back to hand or stick around on field. Nodoka can bounce herself back to your hand during your opponent’s draw phase if the top card of your deck is a level one or higher. Mai can potentially encore herself upon reverse by revealing the top card of your deck and resting herself the he card is level 2 or higher. With the deck’s aim to run a large number of level ones and higher, these effects are very likely to occur.

SBY/W77-084U ドレスの試着 牧之原 翔子

The last card to mention is that of Shoko above. Shoko is a spawn Riki when she’s played from hand to stage. She lets you search for any cost 0 character and spawn them onto the stage, letting you rid your deck of any level 0s (they are all cost 0) and also check the odds for your succession chances on the event.

SBY/W64-059U 希薄な存在 桜島 麻衣

Our sole backup suggestion comes with Mai above. Her primary purpose is to send the Mai level 3 finisher to memory when her backup effect is used.

Some further support for the deck can be found above. Tomoe’s brainstorm can be a consistent means of ensuring you have a Tomoe in play for the event while gaining additional hand. Since she is a clock brainstorm, she can also potentially nab the event from your clock to hand as well. Shoko’s 1/1 can be a sticky threat on stage, holding board against any costless characters. Kaede and Mai both act as means to try and fetch the event from your deck. Kaede’s early play can be used to heal you while also ridding yourself of potential level 0s from the deck. Lastly, Shoko in two outfits can be used to spawn a character out early while also giving you a scry to secure her condition.

Have you ever felt some sense of Déjà vu where some days feel too similar? Does time feel like it’s rewinding constantly and your life remains on repeat with the same course of events happening over and over again?