Date A Live – The White Queen’s Revenge (G/Y) [11/03/2022]

The White Queen enters the stage to display her dominance and all who stand in her way must be swept aside. Armed with her sabre, flintlock pistol, and a familiar immense time-manipulating clock, she wages war against all. She walks a bloody path killing any spirits she encounters to become a monster, all in the name of vengeance.

The White Queen has dominion over time and uses this temporal domination to wreak havoc in battle. Her finisher above provides two options to finish her opponents. The first option gives the White Queen a two soul boost and sends two cards from the opponent’s waiting room back to their deck. Her second option is a little more costly. She pays out two cards from your stock to perform a preemptive shot that deals two damage.

Her early advantage engine requires two other characters to be on the stage, and once the conditions are met, she allows you to look up to three cards from the top of the deck and add one of them to hand. She then empowers another character on the stage with a 1500 power boost to help with further reverses.

DAL/WE33-015U 束の間の共闘 響

The White Queen Hibiki above serves to ensure The White Queen’s finisher takes the stage. She has an initial ability to bounce an opposing card back to your opponent’s hand. Upon paying a cost, when she gets reversed in battle, her facade fades and from your waiting room, The White Queen finisher emerges to take over Hibiki’s place.

As the White Queen’s climaxes carry bar icons, the bar filters above add further utility to the deck. Her card on the left pumps 1000 power to your middle row and allows you to hand fix upon triggering a bar effect. Her card on the right provides a power buff based on a character’s level while also having a filter effect from the top of your deck on a bar trigger, draw two and then ditch two.

Coincidently, Sawa on the left can send herself to memory and in doing so, allows you to look at up to top three cards of your deck and add a character. The White Queen on the right can send any of your reversed level zero characters to memory and allows her to swap places with characters on your stage at the cost of taking a card out of memory.

The cards above all gain power once their memory condition is fulfilled, but aside from power, they possess other utilities as well. The White Queen on the left serves as a drop search, and the one in the middle gains further power and an on-reverse draw at the cost of a bar climax. Hibiki on the right is a little different as she is a level two killer but only if her memory condition is fulfilled.

As a general, the White Queen is well-equipped to ensure she finishes any conflicts she instigates. If the cost is paid on the turn the White Queen’s 2/1 is played, she performs a salvage when she reverses an opponent, helping with end game setup. She also possesses a level zero card that has two effects. Firstly, she reduces an opposing character by 1000 power, and then she allows you to hand fix by salvaging a character from your clock and placing the top card of the deck into your clock.

During her dying moments, a young girl finds herself in the Neighbouring World. Through the intervention of her killer’s power, the girl is given a second chance and was reborn into a fierce power-hungry general. In her latest scheme, she lays down a devious trap and waits in the shadows as a nightmarish spirit approaches.