Da Capo – Student Council (B/Y/R) [12/19/2025]

Looking back at it, it’s been over two years since we’ve last observed the Student Council archetype in Da Capo. Now Da Capo is a series blessed with all manner of support, allowing for some amount of versatility in deck building, letting us vary up our deck designs even with slight nuances. Granted, with Da Capo’s large card pool, I would dare say we can even draw up entirely different decks that share some cards within the same card pool. You can take a look at the old post here: Da Capo – Student Council (Y/B/R).

Yukina is a kind-hearted “big sister” figure that takes care of the protagonist in more ways than one. Yukina is an on-reverse finisher that pays a cost and deals three damage, but the key thing to note here is that Yukina assigns that to any character on your field which can include herself or a different character.

Borrowing from one of the protagonists of D.C. II, we’ll be using Otome as our secondary finisher for the game and also as our primary target for Yukina’s ability. The reason for this is two-fold. Firstly, Otome comes out early at level two and provides pressure on our opponent’s board. Secondly, if we fulfill her memory conditions, she’s hexproof and gains a little burst of additional power. Otome herself already grants all your characters power when she’s in the front row as is. Lastly, Otome also has her own built-in finishing effect as a fail-safe as well. Given all of this, Otome is very difficult to interact with and the prime target for Yukina to grant her ability to.

First and foremost, if you are not too aware of Da Capo as a series, blue isn’t necessarily the most common colour for Student Council (生徒会). Outside of Yukina, the only other two characters that have the trait are Anzu (not played in our deck) and Mayuki above from D.C. II. As such, these cards above are our best options for making sure we have the colour conditions needed to play 3/2 Yukina. Mayuki’s card on the left is especially useful as she grants hand encore to all of our other characters.

The next important step we need to cover is getting the memory condition for 3/2 Otome. Granted, there are several great cards for this that we can also borrow from the other post. Charles in a bikini is essentially a free card in memory as she goes to memory upon reverse if you reveal a Student Council character. Charles cutting up a carrot is a drop search profile that performs its effect upon reverse and goes to memory as well. Lastly, Rika bending over the couch is a climax discard profile (works great with our arc triggers) that spawns a cost zero character from our waiting room and can send itself to memory to mill our deck and refund a character.

Now one of the main struggles that we have will be trying to maintain hand and push pressure in the early game. As such, the following cards above are great choices that can be used to maintain our advantage until we get to level two to spawn our level three Otome(s). Charles among the cherry blossoms is a cheap way to salvage hand if she reveals a level zero on the top of your deck and you pay a stock on her attack. Charles with sunscreen on her back is a clean cut profile that can save your other cards to be used the following turn. Lastly, Hazuki is a free hand refund on her reverse if you manage to reveal a level zero character from the top of your deck.

Two key cards that would greatly support our deck are shown here. Charles in a Christmas outfit goes to memory during battle when damage taken is cancelled. Otome resting on her bed lets us charge up our stock when opponents salvage characters and provides power to our front row, protecting and enhancing our 3/2 Otome. Both these cards give us the heavy stock needed to repeatedly pay for Otome’s finishing ability.

In terms of defense, it is important to protect our late game Otome(s). Charles above is a Leafa counter that serves just that purpose while also fixing our hand and pushing us closer to cancels. Charles and Ricca in swimsuits is a free 2000 powered counter that refunds their stock costs.

As for some additions to our student council, Otome in a kimono is our first card which is a reward for having all Student Council trait by giving herself an additional soul if she reveals a Student Council character on swing. Erika and Yume holding hands is a salvage brainstormer that most importantly gives power when we play a climax to one of our characters, ideally Clean Cut Charles to help with saving our cards. Erika looking graceful is a 4000 powered beater if we reveal a character or event from the top of our deck when she enters, markering it and giving her the additional power. Ricca in her school uniform is an on-reverse sent to memory Riki, letting us salvage a level one or below character from our waiting room and also adding to our much needed memory. Lastly, Charles underneath the great sakura tree is a global support that can pay a stock when sent to waiting room to send herself to memory.

Unlike many other Da Capo decks, this deck tries to do something a bit unusual for Da Capo. Our board this time actually has power, and we are greatly rewarded for keeping it that way. Compress away in memory to make 3/2 Otome even stronger (you need at least four memory) and then close out the game by blessing her with Yukina’s ability to finish off your opponents.