STAR WARS – Jabba and Friends (G) [09/23/2021]

Jabba the Hutt and his ruthless gang of bounty hunters track down any head for gold. Notorious for lacking of morals and only seeking that by which brings them profit, his group traverses the unknowns of the universe looking for faces sought dead or alive by the space community. Jabba the Hutt is a vicious crime lord whom is both ruthless and crude. Jabba’s empire is built upon tenets of criminal works while spending he spends his days sitting on the throne of his palace.

SW/S49-036R ジャバ・ザ・ハット

The main boss of this deck comes with the Jabba card presented above. This Jabba card is a support to only green characters giving them a significant 2000 power boost. Furthermore, the power of green cards in front of it can be further increased based on whether the characters trigger climaxes. It is also a convenient healer. However, the card shines with its last effect as at the start of the encore phase, you may pay the cost and place up to four other characters on your stage to the waiting room and deal damage to your opponent equal to the number of characters sent there. Keep in mind that this effect is up to, meaning you can specify the amount of damage you want your opponent to take based on the number of characters sent to the waiting room.

To compliment the crime boss, Jabba, there is none other than his trusty infamous bounty hunter, Boba Fett. Boba Fett caries out the dirty work for his crime boss. His power condition is quite interesting considering it checks for the existence of level threes on the board to make him 11000 power at base. Boba Fett’s combo is a clock kick effect guaranteeing one damage to your opponent by sending the character he defeats to the opponent’s clock when his combo climax is in play. Additionally, he can snipe your opponent’s backrow which are usually composed of low power support cards to ensure his damage sticks.

Boba Fett is a strong main finisher considering with the Jabba in the back, he’s essentially 13000 power before considering power from other sources. If he survives for another turn, due to his ability to target back-row characters and the fact that his combo climax is a bar, it is quite possible to do his combo once more unless your opponent leaves their field completely empty.

The main advantage combo in the deck comes from the combo pair above. The Jabba card allows you to pay a relatively cheap cost of a stock, placing the top card of your deck into your clock as damage and sending itself to the waiting room to spawn up to three characters from your deck onto your stage. Keep in mind, Jabba only searches for two different targets in ガモーリアン or マックス・レボ・バンド.

SW/S49-042C ガモーリアン

These four cards above are the potential targets for SW/S49-040U with the three マックス・レボ・バンド cards being alternative versions of each other. You can run a large number of copies of either of these cards beyond the standard four copy limit with both types of cards likely being the mainstay beaters of their respective levels. Make sure to run quite a number of these in your deck as Jabba needs them to be present in the deck to search them out onto the field.

(Note: You may run up to 13 copies of SW/S49-045a-cC and its variants and unlimited copies of SW/S49-042C)

The options above are suggested additions to the deck. The C-3PO on the left is an interesting option due to his secondary ability. After using its activation costs, you can give a character the ability to let you blind stock the top card of your deck upon reverse for the turn. This pairs very well with SW/S49-040U as the Jabba also gives a specific character an additional 2000 power to a single character if you do his combo effect. Furthermore, the C-3PO also grants power when you perform an ACT effect which is an effect that can be self-fulfilled by this card’s secondary ability.

The center Jabba is a search brainstorm only for green which works well since most if not all characters in this deck are green. He has a nifty ability to choose a character and reduce their power by 1000 when this card is played onto the stage. This pairs extremely well with the blind stock condition for SW/S49-046C.

Lastly, the card on the right is another decent supportive back-row option that lets you churn extra stock into potential hand advantage.

Before I end this post, I want to introduce two more cards that are two other great options for the deck. The Boba Fett to the left is a very interesting option for the deck as an extremely potent beater. Contrary to most 2/1 beaters of its caliber, the card comes with one additional effect that gives it an edge to those other profiles. Aside from carrying its own green card encore, the card has a benefit of having an additional soul permanently on the card assuming all your characters are green on stage. This makes the card essentially a 2/1 beater with two souls without any downside which makes it quite a powerful card with a marginal cost.

SW/S49-048U is an event that lets you turbo charge your stock while powering up one of your own characters for the turn.

Unfortunately, there aren’t a lot of many other options for the deck. Remember that many of the card effects require green cards on stage or in the deck, so ideally most if not all of your deck should be green. The deck carries a fairly consistent powerful end-game as SW/S49-037R can guarantee damage with its clock kick finish. Do your best to push your opponent to death as close as possible and then use Jabba to finish off your opponent as a last ditch effort if need be. Best of luck!