Idolm@ster Shiny Colours – Noctchill (B/G) [05/04/2024]

Noctchill is a unit all about bonds carried by the four girls at the peak of their youth: Hinana Ichikawa, Tohru Asakura, Madoka Higuchi, and Koito Fukumaru. The power of their voices and music comes from the deep connections they carry with each other. Together, they share in the joys of youth and create memories that empower their music.

Tohru is the finisher of the deck. With her sultry smile and infinite charm, Tohru easily baits your opponent into a false sense of safety. If you fulfill her hard condition of having four or more memories with her friends, you may pay her costs and deal one damage to your opponent three times.

Madoka is the early advantage combo. Madoka is a powerful salvage combo with a single caveat. You must have her darling friend Tohru in memory which will allow you to salvage any character from your waiting room when she swings with her climax. Additionally, if you have a rested character, Madoka will sit at a base 5500 power.

ISC/S81-086RR 10個、光 浅倉 透

The aforementioned Tohru card is right here. Tohru allows you to power down one of your opponent’s characters in the front row on-play. Additionally, you may pay her costs to send her to memory to check the top three cards of your deck and add a character to hand. Tohru is essential for a variety of different effects with Noctchill.

Outside of Madoka’s combo, both Tohru and Madoka above benefit from having Tohru in deck. Tohru with her chopsticks in her mouth can tap for power while granting you the ability to fetch both Tohru’s memory card and her finisher through the arc trigger effect. Madoka is a search brainstorm that grants power in front if you have Tohru in memory.

In terms of fetching Tohru, there are several available options. Firstly, Madoka on the left is a direct bonder to Tohru from the deck that also doubles as a way to save your other characters when she swings by discarding a card to bounce them back to hand. Madoka in the center is an Adachi profile that also sends a copy of Tohru from your waiting room to memory if you have two or less memory on-play. Lastly, Tohru’s promotional card searches Tohru on play just like Madoka. You may also tap her to grant additional power to a character for the turn.

Some other cards really help with guaranteeing Tohru‘s condition in memory or adding to your memory compression are shown above. Basking by the morning’s light near the ocean, Tohru gains a large amount of power as long as you have two or more cards in memory. In addition, when she comes into play, if you have one memory or less, you can choose any of her unit-mates: Tohru [透], Madoka [円香], Koito [小糸] or Hinana [雛菜] from your waiting room and send them to memory. Hinana in the ocean can spawn a costless character from your waiting room for the turn, and then at the end of turn, that character will go to memory.

Some late game pay-offs for collecting the girls’ shared memories are shown with Madoka and Hinana here. Madoka is a backrow level assist that grants a large amount of power to characters in front if you fulfill her memory condition. In addition, she has a salvage ability on-play and can tap herself to grant even more power. Hinana is an early play card if you have full field and allows you to choose and send one of the members of Noctchill from your clock to memory on-play. Additionally, when she swings, and you have enough memory, you may pay her costs to deal a single point of damage.

One last pairing to mention features the cute chibi Noctchill crew and their bonder, Hinana on the right. The event itself goes to memory on-play and can potentially replace itself by adding the top card of your deck to your hand if it is a character or event. Furthermore, this event grants global power to all your characters during your turn. Hinana gains the ability to tap herself to grant additional power to your characters when you have the chibi Noctchill event in memory. You may discard a card when she’s played to stage to salvage the event to hand.

To defend our girls, Tohru is ready with a bat as a free costless backup. Koito herself is an oversized backup to ensure you can keep your cards safe.

Hinana in her casual blouse is a climax swapper with a Time Machine ability. Madoka staring blankly at the player is a Riko profile. Hinana enjoying herself with Tohru is both a Helmet profile and a spammable search brainstorm. Hinana over the waves is a drop search profile when reversed that also sends herself to memory. Madoka in front of the starry background has an expensive salvage ability on-play for two stock and can potentially refund her hand by adding you hand from the top of your deck when she’s reversed if the top card is a level zero character. Koito staring at a photo album has a double trigger ability and burst power on your turn while sending herself to memory optionally when she’s reversed if you have two cards in memory or less.

Collect the girls’ memories that they make at the peak of their youth. Their songs will share their experiences with the world. Through thick and thin, the girls will be together, and even if they separate in the future, their memories in the present will keep them close.