Frieren – Nah, I’d Win (G) [04/14/2024]

“Throughout heaven and earth, I alone am the honoured one.” – Satoru Gojo Aura

In the face of danger, overwhelming power, unequal terms of battle, Aura faces her opponent with pride. Without even a moment of hesitation, she speaks the most sacred words in front of the ancient elf mage who has decimated her kind, “Nah, I’d win”.

Aura, the gullible demon, having mastered her magic over centuries, is ready and primed for battle. Holding her scale, she puts her soul and her opponent’s on the weights and compares them to the other with the loser being sent to clock. For game purposes, she instead weighs both her power and her opponent’s and compares them. Keep in mind that you must have full field to activate Aura’s ability, and on top of this, if both the character she faces and herself are tied in power, neither will be sent to clock.

I find it genuinely hilarious that the early combo for green is Flamme who quite literally obliterates demons in her introduction. Flamme loses a level in hand if you have full field. As an extreme hater of demons, Flamme seeks nothing but their absolute extinction. When she reverses her opponent with her climax in play, you may sacrifice her climax to check the top two cards of your deck and add any characters or events to hand, and then, you may choose a level zero or lower character on your opponent’s stage and send them to the waiting room as an added bonus.

Kanne is a clock swapper that synergizes well with Serie and Himmel here. She also has an on-play scry to help with other abilities. Serie is a standard Riki profile with an event swapping ability which could be used depending on your own build here. Himmel lets you clock a card from hand when he’s sent to waiting room while optionally sending another copy of himself from waiting room to memory to search any character to hand. Kanne works especially great with these two cards as you can freely filter your deck using their clock costs.

Land is a centerpiece to our strategy here as Land can cheaply fill out our board. Land also pumps the power of one of your characters when you play a climax. This is important because this can directly support Himmel, a clean cut profile. Land’s marker will return to him at the end of turn (optional), meaning that if it’s reversed, it will not go back to him. However, Himmel’s clean cut ability can reset the clone, ensuring Land does retain his marker.

As for other supportive end-game cards, Ubel is an early play if your opponent has an early play. When you play her, you reveal the top card of your deck and if that card is an event or character, you may snipe one of your opponent’s level three or lower characters to the grave. Qual is a secondary finisher that also acts as a healer for the deck. Keep in mind that Qual pays for his ability at the end of his attack.

Some final pieces that Aura will use to bring about her victory are shown above. Draht is a burst powered beater, but more importantly, when he’s played, you reveal the top card of your deck and if it meets the traits on his card or is Aura’s event on the right, you may snipe one of your opponent’s level zero characters to waiting room. Aura’s level three assist in the center is also a bonder to her event shown on the right. Aura’s smug event is essential in making sure your opponent’s characters cannot be reversed so they can die by Aura’s hands the following turn. This card is also essential as it is also a bonder to the level three Aura that can either send it to stock or add it to hand, preparing you for the endgame.

In terms of backups, they’re not very much recommended. Firstly, many of your low level characters have very low base power. Secondly, Aura wants her opponents alive so she can kick them to clock. If you really wish to, you may play an anti-change counter for it’s anti-change purposes. As for some other characters, mainly characters from the Magic Examination are here to help Aura of all things. Wirbel is a climax filter that also has the ability to stun one of your opponent’s characters until the end of their next turn, preventing their escape and potentially securing a target for Flamme. Reine is a coinflip profile perfect for preserving your hand in the early game. Lastly, Denken is a large beater with a demerit, but he can mill your deck for free.

What does Aura say when she faces death?:
“Nah, I’d win.”