Bunny Girl – My Treasure, Mai (R/Y) [03/21/2024]

Mai, Mai, Mai, what do we have here? [my editor is going to kill me]. It seems Mai has added more to her already impressive arsenal of cards. Now in her most powerful form, her true persona, Knapsack Mai, she’s unstoppable and ready to take on the world.

Mai, Mai, [okay, I just wanted to do it one more time], has arrived on the scene. Mai is a capable finisher with a fairly interesting finishing ability that rewards you for stacking your memory with various differently named cards. Mai performs a mini-Icy Tail ability when you pay her costs with her climax in play when she attacks where if your opponent reveals a climax, you deal two damage to them. Now, you perform this check twice if the total number of differently named cards in your memory zone is three or less. However, if you manage to get four or more, you do the check three times in total, potentially dealing three instances of two, if your opponent manages to reveal at least one climax in each check. Note that Mai only checks that a climax is present. If they mill two climaxes, Mai still only deals a single shot of two damage per check.

Mai here is the main advantage engine of choice. When she swings and you meet her conditions with her climax, you may check the top three cards of your deck and add one to hand. Also, when she attacks, if you have the Riki profile in the center in your memory zone, she can trigger twice while discarding the last trigger dealt at the end of her attack. The Riki profile in the center lets you search for a level one or lower character when she’s played from hand and you pay her costs. You may send her to memory at the end of her attack or when she’s reversed as long as you have one or less cards in memory. Keep in mind that you may use her ability first to send her to memory and then prime the ability of the level one advantage combo.

SBY/W114-059U 最高の彼女 桜島 麻衣

In the case you don’t send your Mai with a scarf to memory, an extra layer of insurance is found here through the Mai above that will send that card from waiting room to memory, assuming you don’t have a red card in memory. She also has a nice twin drive ability to help with paying out stock or push for more triggers.

Familiar faces of Mai on the couch and Mai in her winter jacket return. For the uninitiated, Mai on the couch is a drop salvage that goes to memory when she’s reversed. Mai in her winter jacket also goes to memory upon reverse while letting you draw assuming you pay her costs. An additional member to the team, Mai on her phone is a clock swap that also goes to memory, adding onto the number of cards with varied names in your memory.

Some other memory additions are shown here with 1/0 Mai being a level one or lower reverse bomb. Additionally, when she’s reversed, you may pay her costs and send her to memory to search your deck for a character. With that, Mai now has ways to salvage, draw, clock swap, and search the deck for cards while generating cards in your memory zone. Lastly, the 2/1 Mai on her phone is a large beater that gains power equal to your opponent’s field as long as you have two differently named cards in your memory. Most importantly, her secondary ability lets you send her to memory to search for a copy of your finisher or level one combo to hand.

Since the deck is running eight door triggers, these two supports above provide additional synergy. Mai’s level assist here refunds a stock from your waiting room if you have a nearly full field when she’s played to stage. Furthermore, when any of your characters trigger a door icon and you have the memory condition, she lets you scry your opponent’s deck while pumping power to one of your characters. Mai on the right grants additional power to two of your characters when a door trigger is hit. Additionally, she can send herself to memory when you are level two or higher to add a card from the top two cards of your deck to hand.

If there’s still not enough memory for you, you may want to consider opting in these events as well. These events share the same name, so you can only run at most four copies of both combined. The key point is that both of these events go to memory to power up your Mai even more. The left event grants permanent power to your board during your turn while it’s in memory while also potentially replacing itself when it’s played. The right event lets you hand fix with any character with Mai [麻衣] in its name from your waiting room. Additionally, if you meet the condition of having six or more door trigger icons in your waiting room, you may pay its costs, freefresh your deck, draw a card, and discard a card.

The old line-up of backups is back. 2/1 Mai in uniform is an anti-change counter, perfect for countering your opponent’s early plays or cheated cards. Mai in a pink sweater is a Leafa counter, hopefully helping you handfix and potentially pushing yourself closer to a cancel. Mai in a yukata is a counter that can also act as a J.C. profile while on field. Lastly, the newest addition to the Mai counter gang is Mai with glasses as a memory kick counter.

There are many Mai options to choose from. Do take a deep dive into the set and see what cards you can use that carry synergy with your build. Mai in her bunny outfit is a search brainstorm that has an upside that works along with your memory synergies. If you have enough memory, Mai can assign cross turn power at the start of your climax phase. Mai standing proud is a Time Machine profile which may seem odd, but given that Mai checks names in memory, this can be a way to cheaply generate advantage and memory while also opening field for the following turn in hopes of a cancel. Mai looking saddened is a potential free filter if you manage to mill a climax. Otherwise, she’s a large beatstick when she attacks. Mai looking blankly is a modular card that gains different abilities based on the top card of your deck. Mai with her scarf shining at night is a clean cut profile that works very well with chaining cards to back row to use their additional effects the following turn like the 2/1 Mai and 0/0 Mai mentioned beforehand. Mai standing by the train station can pump power and soul to a character on swing if you have full board, additionally, when her damage is cancelled, once per turn, during the turn she’s played from hand, she pings one. TD Mai is another secondary finisher that can also cantrip on play to help grab additional cards for your endgame.

Cherish your memories with Mai. Make every second count. You never know what may happen in life. Treasure those sweet moments that you have with your loved ones.