2022 Weiss Schwarz At a Glance

2022 brought a new ensemble of decks and sets to the game. Updates were provided for a variety of older sets whereas new sets also joined the scene. Just like the previous “at a glance”, this post will focus only on sets whose full boosters have been released.

This post details sets running from December 2021 – October 2022.

At the beginning of this year, a horror began to form with one of the most degenerate combos to be seen in the history of Weiss. A tri-card pairing above devastated the game with one of, if not the only, consistent main phase game ender to date. The combo worked around forcing the player to reach the clock state of level 3 with six cards in clock. If this condition was met, (could be forced with clock encore), Sumire had a free Icy Tail effect on-play or forced reshuffle (Fumio effect). The event in the center dealt forced damage (wording placed cards into clock) if your opponent unfortunately revealed any climaxes, punishing compressed decks. Keke pushed more climaxes back into your deck to better your opponent’s odds of hitting the event. All-in-all, this was a degenerate deck idea which left your opponent to sit there and pray that your combo would fail in some way or form. Furthermore, this was all done in main phase, meaning that the opponent could still swing for lethal damage if your opponent still somehow survived.

This deck hit the emergency ban list and was eventually hit again, making sure Sumire would not see the light of day.

Ironman flew straight into the scene. MARVEL was a very hyped set, primarily for fans of the comic series. There were many predictions and ideas on how the deck could be run with all kinds of neat individual cards all around. One common build eventually settled around Ironman to gain advantage with good OI’ Cap to finish up the game.

With the release of Assault Lily’s second volume, new support worked wonders to empower already existing builds. However, one new squad became an interesting deck to challenge the already powerful Lily-Yuyu combo. Grand Epure became a powerful rival with the end-game being very consistent and strong with Takane and Kanaho above.

Though not exactly the flashiest set, Gochiusa came across a Re:Edit, an always welcome addition to add more playable copies of cards to players’ hands. In addition, some new support came for older decks giving them further options. The already present blue deck from the previous year got some new toys to further add to its arsenal. Old decks like <Rabbit House> and Syaro & Chiya received some new supports to add further to their fun.

At first glance, people believed that the Project Sekai set was meant to be additional support to the old Project Diva series. However, this was a completely new independent product with its own set. Project Sekai featured quite a few of the bands with the universal Music (音楽) trait. The set debuted a new rarity that has yet to be seen again, a visual rare where no text is provided, prompting the players to know the effect beforehand.

Bang Dream’s 5th Anniversary introduced support to each of the pre-existing bands already in the game. Everyone essentially got a power up. Furthermore, with the addition of the Anniversary (Anniversary) trait, the set could be run stand-alone, similar to older anniversary sets for other series.

Revue Starlight received unexpected support this year from a Delight stage play. More human rares were introduced into the game. These cards introduced added additional support to existing cards, giving the set a slight boost.

A welcome surprise, Maid Dragon came into the game. Primary focus shifted towards the big level three Tohru finisher. It’s modular ability allowed the player to choose any amount of damage to deal to their opponent, potentially securing precise victory in a single swing. Additionally, the set also introduced a spammable hand gaining brainstorm with Kanna that didn’t require itself to rest.

With the fall of Superstars, D_Cide quickly emerged to take its place. A common build of Randall quickly became the central talk of the set. Randall’s unstoppable combo essentially allowed for repeatable healing and damage every turn, assuming you could recycle the 2/1 and the pants climax. Additionally, with the complimentary brainstorm Eru netting free stock and other shenanigans, D_Cide was a powerful force to reckon with.

Tokyo Revengers was heavily hyped with its release as possibly a new eight standby deck similar to that of the Nino deck from Quints. People quickly flocked to the Draken combo as a way to cheat out more standby targets onto the field. Mikey was the hyped finisher, having a very unique ability to deal large amounts of damage based on the combine power of cards revealed. Yet, another deck was quickly brewing as well making use of duo attackers, Chifuyu and Baji, focused on another Mikey finisher in yellow.

Niji’s second set support brought along a larger variety of deck options. Some still remained on the old eight standby deck, looking to further empower both Setsuna and Ai to control the field. Others flocked to building an eight arc variant to make use of Kanata’s powerful finisher and Emma support. Another common variant looked to Ai’s new level 1 combo combined with the old Musashi Rina.

With Saekano’s movie set, plenty of different decks got support. Some old archetypes came back to the surface with some nice additions. The most common build for the this set seemed to be that of looping hand advantage with Kato and finishing your opponent with the powerful Kato game ender.

Million Live got plenty of support. There’s a ton of options to play around with. Furthermore, as Million Live also grants support to the original Idolm@ster cast, they also get some nice support to work with too.

Set 2 Kaguya added quite a bit of event support. The Kaguya 3/2 shown above is an interesting finisher that incentives players to build around stuffing certain events into memory, each with their own unique effect. Alternatively, a common build that has been popping up as of recent has been making use of the new Chika finish.

Date A Live’s arrival came with an interesting eight winds deck that became quite popular with the Yamai twins. Their unique synergy and ability to play around wind triggers seemed to be quite appealing. Kurumi was also a much wanted card as another hand gaining ability for resurrecting standby decks.

Both Pecorine and Yuni were both regarded as powerful finishers in their own rights. Peco did multiple instances of potential damage whereas Yuni had a nice strong Moca effect to close out games. To add to the set, a Yuuki bonder was added which gave a nice trigger check ability and bond to the older level 1 combos for Bishoukuden.

The movie set for Gotoubun added a number of great supports to all the girls. Everyone received their own power-up, and if I were to go into detail for each quint here, it would probably cover multiple articles. Yotsuba is best girl.

STAR WARS got some edited versions of their older cards. The set has a bit more diversity now with the effects that players can choose to use. Keep in mind that the four of rule still applies even with the new versions. Mix and match as you’d please.

Love Live! and all its sister series all received support to upgrade their existing decks. For both Nijigasaki and Superstars in particular, characters that have not been introduced into the game through a main booster set have also appeared. Best of luck for those chasing this premium booster.

Revue Starlight received even more support this year with the arrival of the movie set. A bunch of new cards were introduced along with some functional reprints. It’ll be interesting to see what the stage play girls have this time around.

To round up and finish with this long post, PIXAR is the last set released during this time frame. Who knows what is to come? Everyone’s Disney family favourites are all here to join the party. Who knows what wacky adventures these PIXAR members will embark on.