Fate/Kaleid Liner Prisma Illya – Unlimited “Chloe” Works (R/G) [08/09/2022]

Shirou and Chloe can be considered mirror existences of each other. Both wield the exact same legendary weapon (copies) and use the same moves. In fact, there may be some sort of special relation there. Furthermore, Chloe bears some interesting visual similarities to another character of the Fate series. The mysteries continue to multiply.

Chloe performing her naughty wink is the finisher of this deck. She’s a healer with an interesting ability to deal damage to your opponent equal to the number of standby triggers revealed within nine cards from the top of your deck. As such, this deck will be eight standby to maximize on Chloe’s damage.

The other combo of the deck lies with this Chloe. Chloe stands a character at the start of your climax phase with her combo, allowing your standby target in the front to swing immediately.

Since the deck’s combos do not generate hand but rather field, other cards like the above can be used to supplement the game plan. Both the Kuro on the left and right can cheaply generate hand advantage with different timings. Keep in mind that the Kuro on the right can repeat its ability as it is an on-reverse condition rather than on-play. The center Illya and Kuro is a centerpiece of the deck, milling (and potentially placing standby targets in waiting room), providing power, and carrying a surveilling ability to help you push for both hand and field advantage.

As for standby targets, the ones shown above are highly suggested. Kuro is great for the early game as an oversized level 1 with hand encore. As for level 2, the other two are up to your choice. Gilgamesh scales better into the later game, but Shirou provides better early game value with larger power initially and a lack of an experience requirement.

Some other suggestions include the Shirou above (clean cut). Shinji is a climax swapper clock bomb which is beneficial to grabbing your essential climaxes for the right occasion. Kuro is an evasive mill runner, helping to stock the waiting room with standby targets ideally in the early game and retain hand.

PI/SE36-06C ベアトリス

Beatrice is a Leafa counter built for the Weapon (武器) trait. Beatrice can be a powerful assist in the early game to protect your standby targets and filter hand along the way.

Make great use of Kuro and Shirou’s battling abilities (along with other friends) to give you leverage on field. Consider Gil as a secondary finisher to burst down your opponent’s life total in desperation. Spawn out the healer bomb Kuro early and cycle hand value while messing with your opponent’s board. Charge into battle and show your opponent the power of true weaponry.