Hololive – Gen 2 Tri-Colour Boogaloo (R/Y/B) [06/04/2022]

The stars for this deck are the unique idols of Gen 2: Minato Aqua, Murasaki Shion, Nakiri Ayame, Yuzuki Choco, and Oozora Subaru. This generation in the game plays around the theme of having multiple colours in both the level zone and clock zone. If done so, they will gain a plethora of beneficial effects.

The star of the show starts with our beautiful walking onion above. As an avid gamer herself, Aqua has access to multiple different abilities at her disposal. Depending on the state of your opponent’s deck, you have two different choices that can be made. Make note that her second ability to deal damage and rearrange cards works in that specific order and cannot be interchanged.

The main advantage combo early is carried by the loveable adorable ninja oni herself, Ayame. Ayame is a simple Maguro combo on-attack that gets the job done, replenishing the player’s hand while milling the deck. However, there is a catch, Ayame is only able to add cards that are level one or higher, so do keep that in mind.

At level 1, the deck opens up a variety of opportunities. As long as you primarily carry blue in your level zone, ideally a level 2 or higher to meet Aqua’s conditions, you can get a number of interesting abilities. Keep in mind that you must still carry the colour conditions to play the other cards. Subaru is an impromptu strange Akatsuki profile with specific conditions that, like Ayame, only allows you to add level one or higher cards. Choco is a large beater with built-in encore. Aqua, while gaining power with her condition, is mainly used for her secondary effect to get rid of any sent to waiting room effects during your turn, shutting down any Chiyuri or other such effects by sending her reversed opponents to the bottom of your opponent’s deck.

At first glance, juggling multiple colours at level 1 is daunting, especially if more than two colours are played. However, fret not, with the power of our lovely Shion and her other level 0 accolades, forcing oneself to have colour requirements isn’t that big of an issue. Keep in mind that Shion does come with a slight conditional demerit of not being able to stand during your stand phase if you have one or less cards in clock. Both Shion and Subaru here can be used to force a card swap in your level zone with your waiting room. That means you can do whatever actions you require, and then perform the clock swap change to get the required colours needed to play your other cards. Aqua is an accelerated hand gainer if she’s sent to waiting room. Furthermore, she’s extremely large in the center, posing quite an annoying threat.

Some other interesting cards to look into are the above. Ayame is a nice early play that rids the field of any nuisances, reducing them to lower leveled cards. Keep in mind that Ayame doesn’t state higher level cards than your opponent’s level, letting you exchange any card on field that is above level one or higher. Choco is a secondary finisher that helps turn extra hand into extra damage. Shion is an interesting freefresh card that can also help rearrange your triggers while bouncing any of your opponent’s cards.

There are number of different combat tricks that can be performed through utility cards in the set. Also with the early play Ayame, you’d want your opponent to throw away their most powerful cards first so you can shrink them. Shion positioned with the Aqua Adachi can cause quite a predicament for your opponent. Ayame may make your opponent gamble on how they may want to arrange their early field. Use the mighty wits and skills of Generation Two to make your opponent crumble in fear.