Hololive – 0th Generation, True Idols (R/G/B) [05/08/2022]

Long before the world of idols truly became a thing, a place where the grass was greener and skies were blue, Yagoo came upon a terrifying idea by which he would expand on the existing Vtuber industry and create a new generation of girls to enrichen the lives of those all around the globe. His ideals dreamt of soft, gentle idols who would cooperate together and create a virtual haven for innocence and tranquility. And thanks to his failed aspirations, we now have Hololive!

Holo no Graffiti – Sweets Feel (clipped from Hololive Graffiti Ep. 7)

There may be some uncanny reference to some other franchise, but rest assured, this is truly what the Hololive experience is like. The 0th Generation is the first generation drafted by Yagoo into his army of Vtuber agents. It is composed of Shirou Tokino Sora, Roboco, Sakura Miko, Moshimachi Suisei, and AZKi. As the first soldiers in Yagoo’s war against humanity, they are the prototype idols that were the very backbone from which Hololive sprung from.

Shirou Tokino Sora acts as the grand center for this deck. By using her stunning personality and grand smile, she forces your opponent to submit and deal no damage for the turn when she plays her combo. She carries a changer in the 2/1 Sora in the center. Ideally, with just a single copy of the changer, you can use Sora’s level 3’s ability to spawn more copies of her onto the stage, creating a wall of perfection to fend off your opponent’s swings.

Sakura Sakura Miko is the early advantage engine for the deck. Combining her lady-like personality and delicate features as an eroge lover, Miko is a powerful Shimakaze salvage combo that fetches any character you need. Her standby trigger is more important for forcing out the 2/1 Sora level assist changer which also will partially empower her as well.

Roboco acts a great support for the deck. Her level 1 on the left helps to filter cards from hand into other cards from the waiting room. Her 0/0 is extremely important as both a means to empower Miko’s level 1 combo and ensuring that your 3/2 Sora are in the deck for her own effect. Keep in mind that Roboco’s first effect lasts until the end of your opponent’s turn, potentially powering up your Sora walls for at least one more turn. The Roboco to the right is a sent to waiting room Rize, helping to filter your hand further and set-up for standby.

In terms of standby targets, the deck doesn’t carry many great options. However, early on, the 1/0 Miko shown here is a potential target due to its large oversize and cheap encore ability. The 3/2 Miko is a great powerful assist with a brainstorm ability and on-play from hand heal. Ideally a standby trigger with this and your 3/2 Sora(s) on the field should create quite a powerful defensive wall.

Two other great options are shown above. The level 3 Suisei is an early play healer that can ignore colour requirements. The 0/0 Suisei is great as a means to fix your hand with your clock while pushing you closer to triggering climaxes since the deck does not carry a draw engine.

In terms of defensive power, they are completely optional to you. 3/2 Sora should be pretty large on her own, and with additional standby support, primarily 3/2 Miko, Sora should be pretty protected when it comes to power comparisons.

The backups above are some great options. The #0th Generation event gives two powerful abilities to one of your characters: damage nullification and anti-reverse. This protects your Sora from most reversing effects, and the first ability helps to get rid of any other annoying battle damage. Keep in mind that the text does not read “in battle’, meaning you can select a different character from the battling character when your opponent triggers. Suisei is a standard anti-change backup.

You must help Sora rescue Miko before its too late! Walling off your opponent may not be the most optimal strategy. But given how powerful Sora is along with the fact that the combo is costless, recyclable, and can come out early, Sora could definitely put a hamper in your opponent’s plans as you continually deny them damage while knocking damage into their clock. Keep in mind that Sora isn’t invincible, unfortunately. She also requires a full field to be able to do her anti-soul ability. Use your other girls to help set her up and grab pieces as needed. If you are running the generation’s event, keep in mind that AZKi can potentially bond into it. Show the world the power of the 0th Generation!