Kiznaiver – Yuta and Honoka (G) [02/09/2021]

Exploring the bonds between two characters is the basis of the Kizuna system. Yuta, a rather self-absorbed man and Honoka, a bit of a snobby know it all, find a close relationship between them. Throughout the series, they grow to know each other, realize each other’s insecurities as well as their own, working together to bond over these issues.

Yuta is an interesting clock kick finisher with a special secondary ability. Up to twice in a single turn, whenever you have a character with the keyword, bond (絆), in its name comes on stage, Yuta lets you perform a hand cycling effect. This can be particularly useful for potentially finding additional copies of him or another card you need. Although the deck here only carries a few of the cards with that keyword, it may prove useful on occasion.

The Yuta 3/2 can be changed into early with the Yuta in the center. This card is also a free drop search that can early swap itself with your level 3 Yuta from the waiting room with the same climax present on field.

Honoka’s combo above is the main source of advantage in the early game. Honoka applies a debuff to the rest of your characters as they become incapable of siding. However, once she’s removed off the field, likely on the following turn, that will be less of a hindrance. She stock charges on reverse with her combo ands helps you pump another character, making it easy for subsequent reverses once you’ve got the first off.

Another engine the deck that’s highly recommended for the deck is shown above. The deck doesn’t have the best means of maintaining hand as the level 1 combo only gains stock. As such, the Ruru is highly recommended to maintain hand advantage while searching out your pieces for the deck. While Ruru is in memory, various cards also gain effects like the other two shown here.

The Honoka in the center becomes a 7000 powered beat-stick with a zombie like ability. Though normally not recommended due to the variability of the game and the dangers of forced damage, the zombie profile is an effective means of retaining hand while sustaining a relatively well sized beater (although, you will want to remove her from field before entering level 3).

The Honoka to the right has two very interesting abilities. Her first ability lets her downsize a cost 1 or lower character anywhere on your opponent’s stage, potentially letting you remove backrow supports (swaps said character). Her second ability can turn Ruru from the memory into extra stock for your end-game.

Another considerable pairing that adds a large amount of power to your field can be found above. Yuta is a level 3 pump that salvages the level 3 Honoka to the right. Honoka herself is an early play healer that sits at a consistent 10500 power before considering other supports.

KI/S44-031R 由多&穂乃香

Given the deck’s lack of ability to mill, it is highly recommended to run the card above in some number of copies. It is a conditional 6500 beater with the chance to fail its condition and float into stock (which can be useful in some cases).

KI/S44-047U 持て余す夏

One last card I’d like to introduce before reaching the end of the post is the one above. This bag of summer items lets you essentially cycle itself and a card from your hand to grab both a Yuta and Honoka from your deck. For a single stock, it’s quite an effective means of fixing your hand.

As for backups, the deck does not have many choices, however, there is a backup shown in the above suggestions that mills your opponent. Combined with the high base power of your early game field, it can be quite powerful as is. KI/S44-040C is a very powerful card with the ability to turn any Yuta into a clock bomb. This is a repeatable effect as well that also works as a bar climax discard outlet. Make sure to use this to your advantage. Best of luck as you use this bonded pair above!