Min min min, Usamin! Min min min, Usamin! Min min min, Usamin! Usa usa usa, Usamin! – Nana Abe (forever 17)
Hailing from the planet Usamin, the lovey alien rabbit, Nana Abe, descends from her holy U.F.O. as she blesses humanity with her wonderful voice and beautiful dancing antics. As an eternal 17-year old, Nana is immune from the dangers of aging, permanently inducing joy and happiness with her intense otherworldly powers by zapping individuals and filling them with love and glucosamine.
The Usamin ladder begins with with our charming lady herself, preparing to launch her way towards the stars as she salutes her encapsulated fans. By comboing with the climax above, she grabs hand advantage (red character only) while milling the deck and changing into her secondary form, Usamin 2.0. Usamin 2.0. has an ability where, if anyone dares to challenge her alien properties, she will transform into her final form, the undefeatable 17-year old idol Nana Abe.
Due to how the Usamin ladder works, as early as level 1, if anyone dares to challenge the invincible Usamin 2.0, you’ll be able to bring out the final form Nana.
To further emulate Nana’s grand drugged induced adventure, the event above helps to nullify damage dealt by our opponents. Furthermore, this event helps to empower our immortal 17-year old idol, defending her and maintaining her brilliant shine on stage.
Given that we’re running the red package regardless due to 1/1 Nana’s restrictions, the two above are great additions to just garner more stock advantage throughout the game. Given that sometimes things may go wary, the extra stock may just come to shine. Miku can also help exchange a climax for a target, more specifically the 3/2 Nana for the early game combo.
As a Nana deck, it’s imperative to run all the Nanas including the two above. Funny enough, the additional 17 power from the Nana to the left is good for punishing a number of targets in the early game. Her second ability can be used to help her dodge certain threats on stage and can open up a slot.
IMC/W43-043RR+ S(mile)ING! 卯月 (center)
IMC/W43-074RRR S(mile)ING!(right)
Since Usamin, unfortunately, was limited by Bushiroad without a direct finisher, the two above cards are great options to help give the finishing bouts of damage to your opponent’s clock. Uzuki is great since she’s a healer, and she combos with a gate climax, helping to grab further hand advantage throughout the game.
IMC/W41-043SP-SP 双葉 杏 (center)
IMC/W43-051RRR 李衣菜のパートナー みく (right)
Some other nice additions for the deck are shown above. The 1/0 Anzu is essentially a free beater with a slight demerit. The Anzu in the center is another healer that has a rare early play condition but an early play nonetheless. Miku is a nice assist that works to power up your Usamin(s) even more.
Backups are highly recommended for the deck as the goal is to protect Usamin after all. Sae is a free costless backup, while Mayu can be used to get rid of your opponent’s cheated plays or early played characters.
I’ve provided some other suggestions above. Feel free to experiment. Remember that your level 1 combo only fetches red characters, and keep that mind if you wish to add in other colours. Nana does come with a neg soul ability that will hopefully relieve the amount of damage that you take. Use her last ability to protect her from any unwanted threats. Charge the power of the Usamin, and launch your opponent to the moon with the Usamin beam!!!