Assault Lily – 8 Bar Sniper (G) [11/09/2021]

Blessed with the power of Charms powered by magic and science, girls known as Lily defend the world from emerging monsters. Together in the establishment known as Garden, the girls work together as they grow their skills and become closer together.

The goal of the deck is as follows. Using eight bar and other supports, you turbo-charge your late game and then beat down your opponent with the Shenlin above. Shenlin lets you bounce up to one character from your opponent’s field when she comes into play (even back-row) while giving herself an additional 2000 power for that turn. When she reverses her opponent with the climax on the right in play, she can send that opposing card to clock and then inflict two soul damage to your opponent (damage can be cancelled).

To compliment the Shenlin, Yuuja is used to maintain field control and possibly gain hand at the same time. Her combo ability lets her decimate the opponent field by sending any single level 0 or lower character to the waiting room when she swings. Afterwards, you check the top card of your deck and if that card is a level 1 or higher, you may add it to hand.

Effectively, ALL/S76-002RR can be used to snipe your opponent’s back-row, and then beat over your opponent’s front-row.

ALL/S76-016U テスタメント 神琳

ALL/S76-002RR may be strong, but her condition strictly states that the card she snipes to the waiting room must be level 0 or lower. To accomplish this task, ALL/S76-016U is highly suggested as both a back-row support and a level reducer.

Alternatively, the combo above can be played instead. This Soraha above is a combo reverser that lets you potentially add up to two hand depending when she reverses with her combo, assuming that both cards on top are Lily (リリィ) characters.

Soraha is a more consistent way of getting hand usually since her condition to add hand is easier to accomplish than Yuuja’s (ALL/S76-002RR). Soraha is also larger than Yuuja which makes it easier to accomplish her reverse condition, but Yuuja lets you potentially add hand whether or not you get a reverse. At the end, it is up to you which combo you wish to play. The main importance about both combos is that they combo with bar.

To help compliment the eight bar strategy, the above cards are suggested. ALL/S76-025C is extremely crucial as a means to discard bars and exchange them for hand advantage. Her ability works whenever she swings which means that if you save this card, you can potentially use her ability again the following turn.

ALL/S76-004R is a tap self brainstorm with an ability that lowers one of your opponent’s power whenever a bar is triggered by one of your characters. ALL/S76-102PR is a clock reverser with the ability to let you salvage a character whenever this card triggers a bar.

Some other cards that are good options for the deck are shown above. ALL/S76-009SR is an interesting level three that lets you discard a Lily character from hand to spawn any Lily character from clock onto the field. You can use her ability to mitigate stock costs on play and spawn out ALL/S76-010SR onto the field or any other character as a sort of heal. As a bonus, this Yuuja also gains an enormous amount of power and the ability to prevent your opponent from using backups during this card’s attack.

ALL/S76-001SP-SP is a level 0 clock reverser which also lets you potentially net two Lily characters from the top of your deck when she’s sent to the waiting room, assuming you pay her costs.

ALL/S76-P09S-PR is a Riki-profile that lets you pay the costs to add any card from the top three cards of your deck to you hand. It is an option as a means to possibly draw a specific card assuming its in the top three.

ALL/S76-013U “アールヴヘイム”樟美

If you play the Soraha combo (ALL/S76-008SR), the above card is a decent option consider that it is a back-row support that also combos with the same climax for ALL/S76-008SR. ALL/S76-013U makes it easier for you to beat over your opponents with ALL/S76-008SR. The other choice on its two nodes can be quite relevant at getting rid of annoying stage effects too.

None of your front row cards are necessarily big nor do their effects matter cross-turn. Backups aren’t too important for the deck, however, options like the above are provided for their secondary effects.

ALL/S76-024C is a way to deal with cheated out or early play targets while also being an expensive or emergency discard outlet (you can discard bars for its effect as well). ALL/S76-074R does not fit the colour, but its primary use is to force your deck to reshuffle as a means to increase your odds of survival.

I’ve given some more suggestions as usual with the slideshow above. Make sure to pressure your opponent with your deck. Punish their board with ALL/S76-002RR and its combo. Take down larger targets and make use of the bar support in the set to maintain advantage throughout the game. Finish them off with Shenlin and show your opponent the power of the Lilys.