Day Break Illusion – Power of the Sun (R/Y) [10/26/2021]

Akari harnesses the power of the sun tarot card to power up herself. Carrying the brilliant flame that soars far above, she sets her enemies alight and torches them alive. With the power of her friends by her side, nothing stands in her way as she works with her friends to defeat the evil Daemonia.

The aim of this deck is to empower and place as many markers underneath the Akari above as possible. The Akari herself is a healer that can be early played through some rather difficult combo. When she combos with the climax to the right, you can place GT/W29-055R from your waiting room underneath it as a marker.

The combo to summon out GT/W29-052SR is shown here. Keep in mind the condition for the CHANGE can be quite annoying to pull off. The requirements are as follows:

  • GT/W29-051SP-SP must be reversed in battle
  • There must be at least three other Tarot (タロット) characters on the field
  • You must have GT/W29-052SR in your waiting room
  • You must pay a stock and discard GT/W29-074CC

On paper, it may not seem as difficult, however, if your opponent knows about your deck or has particularly low powered characters on board, it can be rather a bit of a nuisance to get the combo off. Furthermore, the GT/W29-052SR spawned does not come in with a marker, making it essentially a 10000 powered vanilla beater. There is a way to cheat this into play very early on to let you potentially two turn into GT/W29-052SR. Keep in mind that the effect is continuous making it possible to perform the effect during your opponent’s turn (ideally).

The event above on the left is rather costly while also bearing very specific requirements. Essentially, you can send a GT/W29-055R from field to clock, then you can spawn any level 2 character or lower Tarot character from your waiting room to stage. Then the card goes to memory. Ideally you will be using this to spawn in your GT/W29-051SP-SP early. Then hopefully at some point your opponent will beat over GT/W29-051SP-SP and let you bring out the big Akari level 3.

The card in question that the Akari cards seem to revolve around is the level 1 reverser, GT/W29-055R. She is mandatory to run in the deck considering that she is the condition for the level 3 combo. While on the field, she is also a global power assist only to characters with Akari in their name.

Akari’s beaters are rather stock expensive and not very large either. Considering the costs to fetch out GT/W29-052SR, some costless beaters are needed. Ginka’s effects are pretty good considering that they are memory based which flows well with deck since Akari’s effects usually place cards into memory.

GT/W29-017C is a costless 6500 beater assuming you meet her condition. GT/W29-005R is a single stock investment that is a cross-turn 7000 powered beater with encore. She can be cheated out through other means too. Speaking of which, GT/W29-018C, is a very interesting card that can turn any two hand into a level 1 or lower character from your deck. Keep in mind that this card spawns directly mitigating any stock or condition costs usually. You can use it to filter out climaxes or other unnecessary cards into a more useful character for the situation.

You could optionally replace GT/W29-005R with GT/W29-056RRR. The drawback is that GT/W29-056RRR carries clock encore which can be painful at times, although that does help with preserving hand. It is also slightly smaller than GT/W29-005R at 6500. GT/W29-005R does help with increasing the yellow count of your deck if you wish to play other yellow cards. The choice is up to you.

As for cards that go to memory to both compress your deck and help power up your Ginkas, some options are shown above. GT/W29-001RRR is a drop searcher that goes to memory when she is reversed while letting you search for a Tarot character. GT/W29-003R is a 3000 beater during your turn with a top checking effect to send her off to memory when she’s reversed (revealed card must be a Tarot character) for free. GT/W29-T02TD is a level 0 reverser that lets you pay a stock when she’s sent to the waiting room to send her to memory instead.

GT/W29-061U 少年ケルブレム

One other interesting card I want to share before closing this post is shown above. This Cerebrum has a nifty effect of clocking yourself to refresh both player’s decks. Depending on the situation, this can be devastating to your opponent or save you. It is definitely an option to consider.

Backups are considerations for the deck. Considering the large Ginka beaters and the need to protect GT/W29-052SR, backups are decent picks. Given the extensive stock costs of the deck, costless backups are highly recommended, hence, GT/W29-041C is shown above. GT/W29-006R is also a decent choice being an oversized backup just in case anything tries to actually threaten GT/W29-052SR in power.

You can also consider running GT/W29-066C, however, its costs for the secondary effect are rather expensive, and its backup power is too low for most situations.

Make sure once you get your GT/W29-052SR on the field, you defend her at any cost. Try to get at least two markers underneath her or even four if you get lucky enough. If you are considering running GT/W29-056RRR instead of GT/W29-005R, I would suggest running some copies of GT/W29-033U since this Luna both bonds and empowers the Akari. Best of luck! Set up the massive Akari wall and watch as your opponent helplessly loses their board attempting to fight her.